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・ The Etched City
・ The Etching Club
・ The Eternal (album)
・ The Eternal (band)
・ The Eternal Adam
・ The Eternal Afflict
・ The Eternal Boundary
・ The Eternal Chain
・ The Eternal Champion (novel)
・ The Eternal City
・ The Eternal City (1915 film)
・ The Eternal City (1923 film)
・ The Eternal City (2008 film)
・ The Eternal Conflagration
・ The Eternal Conflict
The Eternal Dagger
・ The Eternal Dance
・ The Eternal Empire
・ The Eternal Evil of Asia
・ The Eternal Feminine
・ The Eternal Flame
・ The Eternal Frame
・ The Eternal Grind
・ The Eternal Husband
・ The Eternal Idol
・ The Eternal Idol (disambiguation)
・ The Eternal Jew
・ The Eternal Jew (1934 film)
・ The Eternal Jew (1940 film)
・ The Eternal Jew (art exhibition)


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The Eternal Dagger : ウィキペディア英語版
The Eternal Dagger

''The Eternal Dagger'' is a 1987 top-down role-playing video game published by Strategic Simulations, Inc. (SSI) as a sequel to ''Wizard's Crown'', which was released in 1985. Players can transfer their characters over from ''Wizard's Crown'', minus whatever magical items they had on them.
The story behind the game is that demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger.
==Reception==
''Computer Gaming World'' described the gameplay as very similar to that of its predecessor, with a few changed spells and in-battle options. The use of a single character to represent the party was praised, as it eliminated the frustration of party members getting lost or stuck behind walls that was present in ''Wizard's Crown''. Dungeon combat was described as having worsened, however, due to the time spent maneuvering party members into a position where they can attack before they can do so. The review also felt the game did not have the same balance as the previous, with magic being a much more effective option overall. ''CGW'' also considered combat to be more difficult in general, with wide discrepancies between the "quick combat" option and tactical combat, and monsters that generally take much longer to kill. The new fatigue, which decreases weapon skill as party members go without rest, was also criticized as lengthening travel time and slowing down the game. Ultimately, the review stated ''The Eternal Dagger'' was not of the same quality as its predecessor, and recommended a lot of patience when playing the game. ''A.N.A.L.O.G.'' criticized the game's "overly complex and poorly designed setup procedure and difficult-to-use command structure", but stated that the time needed to finish the game and its predecessor "is 50 hours well spent indeed".
The game was reviewed in 1988 in ''Dragon'' #129 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 1 out of 5 stars.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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